The best way to enjoy Mass Effect 's story is to commit to your choices while the story is new and rarely if ever load a previous save to change any. Mass Effect 2 like the previous game has many choices big and small. It also has a morality system where your choices affect how the world perceives you. Various enemies in Mass Effect 2 can also use ammo powers at higher difficulty settings. Mass Effect 3 Edit. The weapons system in Mass Effect 3 is expanded by incorporating systems from Mass Effect and Mass Effect 2. Like in the original Mass Effect, a large number of possible weapons and weapon modifications are available in Mass Effect 3.
Assault Rifles in Mass Effect 2 are designed for rapid fire situations and are useful for providing suppressive fire. They are excellent for short-medium ranged combat and can handle almost any situation. The line of Assault Rifles ranges from Battle Rifles to Light-Machine guns.
Initially, only the Soldier class can use an Assault Rifle, other classes have the option of selecting it as an extra weapon class later on.
The following squad mates can use Assault Rifles:
- 3Assault Rifle Upgrades
![Best Weapons Mass Effect 2 Best Weapons Mass Effect 2](https://gaelpubnyc.com/img/607474.png)
Assault Rifle Statistics[edit]
Here is a list of the Assault Rifles in Mass Effect 2 and their base statistics:
![Mass effect 2 best weapons and armor Mass effect 2 best weapons and armor](https://i.pinimg.com/736x/5a/0e/26/5a0e26a8db7d2e9f475817aad1dfdb02--mass-effect--weapons.jpg)
Name | Manufacturer | Base Damage | Damage Rate | Bonuses | Fire Mode | Fire Rate | Accuracy | Recoil | Ammo |
---|---|---|---|---|---|---|---|---|---|
M-8 Avenger | Elkoss Combine | 10.8 | 100 | +25% vs Armour +25 vs Shields +25% vs Barriers | Automatic | 850 RPM | Moderate | Low | 40/400 |
M-15 Vindicator | Elanus Risk Control Services | 36.8 | 145 | +25% vs Armour +25% vs Shields +25% vs Barriers | Burst-Fire | 72 RPM | High | Low | 24/96 |
M-76 Revenant | Unknown | 21.3 | 204 | +40% vs Armour +20% vs Shields +20% vs Barriers | Automatic | 700 RPM | Low | Moderate | 80/480 |
Geth Pulse Rifle | Geth Armory | 10.8 | 111 | +15% vs Armour +35% vs Shields +35% vs Barriers | Automatic | 1000 RPM | High | Moderate | 40/480 |
Collector's Assault Rifle | Unknown | 17.4 | 100 | +25% vs Armour +25% vs Shields +25% vs Barriers | Automatic | 500 RPM | High | Low | 28/280 |
Assault Rifle Models[edit]
Assault Rifle Upgrades[edit]
Assault Rifle Penetration (Tungsten Jacket)[edit]
Cost: 15,000 Iridium
In-Game Description: Provides +25% assault rifle damage against armor, shields, and biotic barriers. Upgrades the assault rifles, battle rifles, and machine guns for your entire squad. The slugs' tungsten content is increased, and the weapon's computer is recalibrated, improving penetration of heavily armored targets. A phasic envelope surrounds each slug before it is fired at a target. This disrupts any mass effect field protecting the target, resulting in better penetration.
- Changes the letter designation of the weapon from 'M' to 'S'.
Assault Rifle Accuracy (Targeting VI)[edit]
Cost: 25,000 Iridium
In-Game Description: Your entire squad's assault rifles are now much more accurate. Upgrades assault rifles, battle rifles, machine guns. A smart targeting module calculates and compensates for minute barrel movements, weather, and the environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean the bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.
- Changes the letter designation of the weapon from 'S' to 'X'.
Mass Effect 2 All Weapons
Assault Rifle Damage 1-5 (Kinetic Pulsar)[edit]
Cost: 2,500/5,000/7,500 Iridium Free autocad land desktop 2009 full version 64 bit.
In-Game Description: Provides +10% assault rifle damage. Upgrades assault rifles, battle rifles, and machine guns for your entire squad. This upgrade strengthens a weapon's mass effect field generator, increasing the velocity of each slug fired.
- Adds a letter designation to the weapon 'a-e'.
Retrieved from 'https://masseffect.neoseeker.com/w/index.php?title=Mass_Effect_2_Assault_Rifles&oldid=2069'
Printable version
Permanent link
Permanent link
Assault Rifles in Mass Effect 2 are designed for rapid fire situations and are useful for providing suppressive fire. They are excellent for short-medium ranged combat and can handle almost any situation. The line of Assault Rifles ranges from Battle Rifles to Light-Machine guns.
Initially, only the Soldier class can use an Assault Rifle, other classes have the option of selecting it as an extra weapon class later on.
The following squad mates can use Assault Rifles: Breakline express tool autocad for mac.
- 3Assault Rifle Upgrades
Assault Rifle Statistics[edit]
Here is a list of the Assault Rifles in Mass Effect 2 and their base statistics:
Name | Manufacturer | Base Damage | Damage Rate | Bonuses | Fire Mode | Fire Rate | Accuracy | Recoil | Ammo |
---|---|---|---|---|---|---|---|---|---|
M-8 Avenger | Elkoss Combine | 10.8 | 100 | +25% vs Armour +25 vs Shields +25% vs Barriers | Automatic | 850 RPM | Moderate | Low | 40/400 |
M-15 Vindicator | Elanus Risk Control Services | 36.8 | 145 | +25% vs Armour +25% vs Shields +25% vs Barriers | Burst-Fire | 72 RPM | High | Low | 24/96 |
M-76 Revenant | Unknown | 21.3 | 204 | +40% vs Armour +20% vs Shields +20% vs Barriers | Automatic | 700 RPM | Low | Moderate | 80/480 |
Geth Pulse Rifle | Geth Armory | 10.8 | 111 | +15% vs Armour +35% vs Shields +35% vs Barriers | Automatic | 1000 RPM | High | Moderate | 40/480 |
Collector's Assault Rifle | Unknown | 17.4 | 100 | +25% vs Armour +25% vs Shields +25% vs Barriers | Automatic | 500 RPM | High | Low | 28/280 |
Assault Rifle Models[edit]
Assault Rifle Upgrades[edit]
Assault Rifle Penetration (Tungsten Jacket)[edit]
Cost: 15,000 Iridium
In-Game Description: Provides +25% assault rifle damage against armor, shields, and biotic barriers. Upgrades the assault rifles, battle rifles, and machine guns for your entire squad. The slugs' tungsten content is increased, and the weapon's computer is recalibrated, improving penetration of heavily armored targets. A phasic envelope surrounds each slug before it is fired at a target. This disrupts any mass effect field protecting the target, resulting in better penetration.
- Changes the letter designation of the weapon from 'M' to 'S'.
Assault Rifle Accuracy (Targeting VI)[edit]
Cost: 25,000 Iridium Crack local administrator password server 2003.
In-Game Description: Your entire squad's assault rifles are now much more accurate. Upgrades assault rifles, battle rifles, machine guns. A smart targeting module calculates and compensates for minute barrel movements, weather, and the environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean the bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.
- Changes the letter designation of the weapon from 'S' to 'X'.
Assault Rifle Damage 1-5 (Kinetic Pulsar)[edit]
Cost: 2,500/5,000/7,500 Iridium
In-Game Description: Provides +10% assault rifle damage. Upgrades assault rifles, battle rifles, and machine guns for your entire squad. This upgrade strengthens a weapon's mass effect field generator, increasing the velocity of each slug fired.
- Adds a letter designation to the weapon 'a-e'.
Retrieved from 'https://masseffect.neoseeker.com/w/index.php?title=Mass_Effect_2_Assault_Rifles&oldid=2069'
Mass Effect 2 Pistols
Printable version
Permanent link
Permanent link